The_Evil_Mewthree
January 26th, 2006, 01:42 pm
Name: Mewthree (other alias: Mr. Three)
His pic (http://www.geocities.com/mewthree29/cast_page.html#Mewthree)
Age: 20
Species: Mewthree
Gender: Male
Element: Psychic/Dark
*The psychic element is dominant, the dark element was only added to his physiology to better defend against other psychic ability
Height: 6' 3"- 4"
Description: (please forgive any crudity in this description, as I am not aware of any set standard of appearance of what any other Mewthree looks like other than my own version)
-Fur Color: White
-Belly/Tail Color: Green
-Eye Color: Lime Green
-Green Bat-Like Wings w/ sharpened yellow tips
*The wings are not efficient in flying, but instead only used for gliding
-Yellow hook shape on end of tail
-Sharp, fang-like teeth
-No neck tube
-Hands appear more like fingers and opposable thumb
-Legs lack the second joint at the foot; in essence his legs are more like a humans.
Outfit:
-Dark green top hat
-Black overcoat
-Black parasol
Likes: music, movies, video games (platformer genre), doing obligatory villain stuff, and quasi-futuristic feng shui
Dislikes: heavy sarcasm and/or cynicism, people who seek to justify everything, impatience and reality television
Favorite Time of Day: Afternoon
Favorite Season: Winter
Trophic Type: Scavenger (by nature he will eat dead organisms, but usually doesn't most of the time. Instead, he will sometimes use the deceased animals he finds and use them for taxidermy).
Attacks/ Techniques:
-General psychic abilities
-Using the hook on his tail to stab opponents to inject a sedative; heavy doses can be poisonous.
Specialty attacks:
--Possession (dark): allows for Mewthree to possess other living things, while still capable of using his own psychic ability, will have the strengths and abilities of the host that he is in. However, in his absence, his body can prevent others from inhabiting, but remains dormant and be attacked physically.
--Damnation (psychic): To the living, it is similar to a psybeam of basic or low strength. To any spirits or souls, it can damage them severely, even to the point of breaking up their presence to the most basic of energy; in essence, erasing the spirit/soul from existance.
--Sleepless (recovery): Allows for an eventual restoration of health and recovery from most status conditions, without becoming fully immobilized. Unfortunately, this technique is slow, and renders most of his power into recovering, so Mewthree would only be able to evade until the technique is finished.
--Knockout (fighting): Simply charging and ramming at the opponent repeatedly, and then follows by grappling them and sedating them with his tail.
--Illusion (psychic): A random volley of energy that can take on numerous forms and patterns before attacking, simply to disorient the opponent.
Other Weapons:
-Alpha wave disrupter (cancels out all psychic energy within it's radius)
-Electrical constricting device (disguised as parasol)
-Swarm of albino bats (Mewthree makes it look like a magic trick, by teleporting them out of his top hat)
Weaknesses: stronger psychics; due to the fact that Mewthree is a good deal less powerful than others, and has no definite advantages and disadvantages. Any strategy for defeating him really just comes to either overpowering him or wearing him down.
History:
One of the first mew clones to exist at the new island laboratory, but not the first to be born. Due to genetic faults he never became anything more than an overgrown fetus, incapable of thought and unable to survive outside of the cylinder. The clones after that had partial human DNA to stabilize their biology. During the final months of the Mewtwo project, a new researcher was added for consultation in assorted aspects of the experiment. Dr. Joy Tenecha was sent to take some analysis on Mewtwo to develop a more flawless restraining armor than the one she had already designed for Giovanni (the improved armor would have kept Mewtwo in check, because of it's integration with her newest invention, the Alpha Wave Disruptor). It could have been that Dr. Tenecha wanted to experiment with a genetically engineered pok?mon for her own intents and purposes, but the reasoning still remains unsure as to the mad plan she came up with: the failed clone was stolen and taken from New Island 36 hours before Mewtwo had awoken. After another year of genetic engineering, The creature that is now known as Mewthree was brought into the world. For several more years, Mewthree and Tenecha remained hidden away in a secret citadel they constructed; all the while building up an army and plotting nefarious deeds. The overlord of M3 Base, the leader of the Crystal Warrior army, and the potential conqueror of the universe.
Personality:
Seemingly friendly and possesses an illustrious charm. Mewthree will usually try to show some sophistication and maturity, but is still prone to immature behavior (one example is he really likes to taunt and laugh while in battle). However, despite his bizarre "clich? villain" behavior, there still lies a sinister nature that's devoid of any reason to commit wrongful and other impure acts.
His pic (http://www.geocities.com/mewthree29/cast_page.html#Mewthree)
Age: 20
Species: Mewthree
Gender: Male
Element: Psychic/Dark
*The psychic element is dominant, the dark element was only added to his physiology to better defend against other psychic ability
Height: 6' 3"- 4"
Description: (please forgive any crudity in this description, as I am not aware of any set standard of appearance of what any other Mewthree looks like other than my own version)
-Fur Color: White
-Belly/Tail Color: Green
-Eye Color: Lime Green
-Green Bat-Like Wings w/ sharpened yellow tips
*The wings are not efficient in flying, but instead only used for gliding
-Yellow hook shape on end of tail
-Sharp, fang-like teeth
-No neck tube
-Hands appear more like fingers and opposable thumb
-Legs lack the second joint at the foot; in essence his legs are more like a humans.
Outfit:
-Dark green top hat
-Black overcoat
-Black parasol
Likes: music, movies, video games (platformer genre), doing obligatory villain stuff, and quasi-futuristic feng shui
Dislikes: heavy sarcasm and/or cynicism, people who seek to justify everything, impatience and reality television
Favorite Time of Day: Afternoon
Favorite Season: Winter
Trophic Type: Scavenger (by nature he will eat dead organisms, but usually doesn't most of the time. Instead, he will sometimes use the deceased animals he finds and use them for taxidermy).
Attacks/ Techniques:
-General psychic abilities
-Using the hook on his tail to stab opponents to inject a sedative; heavy doses can be poisonous.
Specialty attacks:
--Possession (dark): allows for Mewthree to possess other living things, while still capable of using his own psychic ability, will have the strengths and abilities of the host that he is in. However, in his absence, his body can prevent others from inhabiting, but remains dormant and be attacked physically.
--Damnation (psychic): To the living, it is similar to a psybeam of basic or low strength. To any spirits or souls, it can damage them severely, even to the point of breaking up their presence to the most basic of energy; in essence, erasing the spirit/soul from existance.
--Sleepless (recovery): Allows for an eventual restoration of health and recovery from most status conditions, without becoming fully immobilized. Unfortunately, this technique is slow, and renders most of his power into recovering, so Mewthree would only be able to evade until the technique is finished.
--Knockout (fighting): Simply charging and ramming at the opponent repeatedly, and then follows by grappling them and sedating them with his tail.
--Illusion (psychic): A random volley of energy that can take on numerous forms and patterns before attacking, simply to disorient the opponent.
Other Weapons:
-Alpha wave disrupter (cancels out all psychic energy within it's radius)
-Electrical constricting device (disguised as parasol)
-Swarm of albino bats (Mewthree makes it look like a magic trick, by teleporting them out of his top hat)
Weaknesses: stronger psychics; due to the fact that Mewthree is a good deal less powerful than others, and has no definite advantages and disadvantages. Any strategy for defeating him really just comes to either overpowering him or wearing him down.
History:
One of the first mew clones to exist at the new island laboratory, but not the first to be born. Due to genetic faults he never became anything more than an overgrown fetus, incapable of thought and unable to survive outside of the cylinder. The clones after that had partial human DNA to stabilize their biology. During the final months of the Mewtwo project, a new researcher was added for consultation in assorted aspects of the experiment. Dr. Joy Tenecha was sent to take some analysis on Mewtwo to develop a more flawless restraining armor than the one she had already designed for Giovanni (the improved armor would have kept Mewtwo in check, because of it's integration with her newest invention, the Alpha Wave Disruptor). It could have been that Dr. Tenecha wanted to experiment with a genetically engineered pok?mon for her own intents and purposes, but the reasoning still remains unsure as to the mad plan she came up with: the failed clone was stolen and taken from New Island 36 hours before Mewtwo had awoken. After another year of genetic engineering, The creature that is now known as Mewthree was brought into the world. For several more years, Mewthree and Tenecha remained hidden away in a secret citadel they constructed; all the while building up an army and plotting nefarious deeds. The overlord of M3 Base, the leader of the Crystal Warrior army, and the potential conqueror of the universe.
Personality:
Seemingly friendly and possesses an illustrious charm. Mewthree will usually try to show some sophistication and maturity, but is still prone to immature behavior (one example is he really likes to taunt and laugh while in battle). However, despite his bizarre "clich? villain" behavior, there still lies a sinister nature that's devoid of any reason to commit wrongful and other impure acts.