Mewfive
March 14th, 2008, 06:32 am
Hi, my first attempt at an rp here at the forum I trust you'll judge fairly because I'm about to offer a small part of me here. Any who this is how it goes.
Humanity has destroyed the Temple of Mewtwo, after having discovered its existence they deemed it far to dangerous to be allowed to exist, mainly because of their fear of someone getting their hands on mewtwo DNA(typical human behavior). However all is not lost, for just as the temple was bombed by the UN neutron bombers, a powerful beam of energy transferred all the inhabitants of the temple to an alien location. The location? None other then Cathedral Terra. Long ago it was believed that earths size was caused by a mars sized meteor colliding with it in its early stages, the collision was right but the object was wrong, that object was Cathedral Terra, a starship twice the size of earths moon, which rests several hundred miles beneath the planets surface.
All the members appear in one room, with nowhere to go and unable to teleport or phase through the walls, unable to brake the walls either and the gateways are all locked until you realize what has happened.
The Rp begins there, when everyone awakens only to find themselves in a room, note its bright white with jet black intersections and covered with pulsing bright red and pulsing bright aqua circuitry all about the white of the walls with silvered circuitry running on the black intersections. In the center of the room is a semi-sphere, there is also one above it on the ceiling with a small square covered in the same circuitry as the walls hovering in the middle, inside a shield bubble between the two larger ones. You have the option of taking up positions within Cathedral Terra, but you don't know it's a ship yet. I am the ships centralized core intelligence, that is I am interfaced with the ship and thus, technically am the ship alongside its sentient AI-Nexus and thus watch your every move, behave and note that psychic powers do not work inside the ship as psionic manipulators are built into every single atom of its existence, you can use your powers and abilities later on. If you wish to you can also receive enhancements and augmentations to operate some of the more complex positions since none of them require button pressing or virtual interfacing but neuron synapsys interfacing, controlling it, merging with it mind body and soul becoming the machine whilst retaining your "self" and psychic presence, the positions are.
Co-Operator(helps operate the ship alongside me, the Main-Operator), Main Gunner(oversees the ships primary and secondary offensive weapons systems alongside myself), Main Cannon Primer(operates the Heilstreim Cannon, a weapon of planet killing proportion alongside me), Engine Overseer(something like a tech-priest enginseer, but not as fanatical and all about the ships maintenance and the overseeing of its GS Energy Sphere Cores alongside me), Defensive Tactician(operator of defensive weapons systems and countermeasures, sensors and scanners as well as the Starway Break Drive System and Duel Hyper-Reactive Drive alongside me).
I wont post until others have posted first, now all characters have their respective uniqueness, like horns, wings and the works, however you cannot hack or damage the ship in any way, this is something like the new temple in this Rp.
You will be required to wear Uniformats, or M.A.S.S. Units. Muscular Augmentative Synthetic-skin Suits that take the color and appearance of your respective personalities and uniquenesses. They also take into account the positions you'll be manning.
They are impossible comfortable, but provide more power, mobility, speed and defense then even full body powered exoskeletons and feel like a second layer of skin, you wont even feel like your wearing it at all and can still touch and feel as if you were nekkid. The suits also have their own respective abilities such as shields, tools or other augmentatives which are discovered later on and depend upon your character. You can also have personal side-arms like handguns, carbines and or compactable pure-stream GS rifles. You may also receive new powers here and you can even train using the Rein Hardlight Dome.
Post at least a minimal of 3-4 lines each post to keep it alive and include a characters description if you wish to make any changes, the Rp's life depends on good descriptions and having fun and please join people, more then one person can man each post, I hope you like my idea!
Humanity has destroyed the Temple of Mewtwo, after having discovered its existence they deemed it far to dangerous to be allowed to exist, mainly because of their fear of someone getting their hands on mewtwo DNA(typical human behavior). However all is not lost, for just as the temple was bombed by the UN neutron bombers, a powerful beam of energy transferred all the inhabitants of the temple to an alien location. The location? None other then Cathedral Terra. Long ago it was believed that earths size was caused by a mars sized meteor colliding with it in its early stages, the collision was right but the object was wrong, that object was Cathedral Terra, a starship twice the size of earths moon, which rests several hundred miles beneath the planets surface.
All the members appear in one room, with nowhere to go and unable to teleport or phase through the walls, unable to brake the walls either and the gateways are all locked until you realize what has happened.
The Rp begins there, when everyone awakens only to find themselves in a room, note its bright white with jet black intersections and covered with pulsing bright red and pulsing bright aqua circuitry all about the white of the walls with silvered circuitry running on the black intersections. In the center of the room is a semi-sphere, there is also one above it on the ceiling with a small square covered in the same circuitry as the walls hovering in the middle, inside a shield bubble between the two larger ones. You have the option of taking up positions within Cathedral Terra, but you don't know it's a ship yet. I am the ships centralized core intelligence, that is I am interfaced with the ship and thus, technically am the ship alongside its sentient AI-Nexus and thus watch your every move, behave and note that psychic powers do not work inside the ship as psionic manipulators are built into every single atom of its existence, you can use your powers and abilities later on. If you wish to you can also receive enhancements and augmentations to operate some of the more complex positions since none of them require button pressing or virtual interfacing but neuron synapsys interfacing, controlling it, merging with it mind body and soul becoming the machine whilst retaining your "self" and psychic presence, the positions are.
Co-Operator(helps operate the ship alongside me, the Main-Operator), Main Gunner(oversees the ships primary and secondary offensive weapons systems alongside myself), Main Cannon Primer(operates the Heilstreim Cannon, a weapon of planet killing proportion alongside me), Engine Overseer(something like a tech-priest enginseer, but not as fanatical and all about the ships maintenance and the overseeing of its GS Energy Sphere Cores alongside me), Defensive Tactician(operator of defensive weapons systems and countermeasures, sensors and scanners as well as the Starway Break Drive System and Duel Hyper-Reactive Drive alongside me).
I wont post until others have posted first, now all characters have their respective uniqueness, like horns, wings and the works, however you cannot hack or damage the ship in any way, this is something like the new temple in this Rp.
You will be required to wear Uniformats, or M.A.S.S. Units. Muscular Augmentative Synthetic-skin Suits that take the color and appearance of your respective personalities and uniquenesses. They also take into account the positions you'll be manning.
They are impossible comfortable, but provide more power, mobility, speed and defense then even full body powered exoskeletons and feel like a second layer of skin, you wont even feel like your wearing it at all and can still touch and feel as if you were nekkid. The suits also have their own respective abilities such as shields, tools or other augmentatives which are discovered later on and depend upon your character. You can also have personal side-arms like handguns, carbines and or compactable pure-stream GS rifles. You may also receive new powers here and you can even train using the Rein Hardlight Dome.
Post at least a minimal of 3-4 lines each post to keep it alive and include a characters description if you wish to make any changes, the Rp's life depends on good descriptions and having fun and please join people, more then one person can man each post, I hope you like my idea!